King's Apothecary
213 year old Human construction, medium sized
Location: Port Dudheath Town
Owned by: Matild King
A half-timbered house with a thatched roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Belle King | Druid | 33 | Female | Human | She is an adult human with grey eyes, long curly strawberry hair, and light pink skin. |
Claricia King | Housekeeper | 20 | Female | Human | She is an adult human with grey eyes, long curly strawberry hair, and light pink skin. |
Emmanuel King | Housekeeper | 33 | Male | Human | He is an adult human with amber eyes, short curly auburn hair, a full beard, and light pink skin. |
Horatio Tote | Arch-Druid's Apprentice | 18 | Male | Human | He is an adolescent human with grey eyes, scruffy dark-brown hair, and light brown skin. |
Ioco King the 2nd | 1 | Male | Human | He is an infant human with amber eyes, wisps of auburn hair, and light pink skin. | |
Lucretia King | 6 | Female | Human | She is a human child with amber eyes, strawberry hair in braids, and light pink skin. | |
Matild King | Arch-Druid | 60 | Female | Human | She is an elderly human with amber eyes, long flowing silver hair, and medium brown skin. |
Susan King | 7 | Female | Human | She is a human child with grey eyes, strawberry hair in a plait, and light pink skin. | |
Turbertus Chapman | Arch-Druid's Apprentice | 18 | Male | Human | He is an adolescent human with grey eyes, short curly dark-brown hair, and light brown skin. |
Veronica Woodruff | Arch-Druid's Apprentice | 15 | Female | Human | She is an adolescent human with grey eyes, long tied back auburn hair, and light brown skin. |
Family Tree
- Matild King nee Chapman (♀/60)
- Emmanuel King (♂/33/Matild's son) + Belle King nee Bray-Tate (♀/33/Matild's daughter in-law)
- Susan King (♀/7/Matild's granddaughter)
- Lucretia King (♀/6/Matild's granddaughter)
- Ioco King the 2nd (♂/1/Matild's grandson)
- Claricia King (♀/20/Matild's daughter)
Items for sale
At this location, items are priced between 106% and 120% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 240 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 320 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
1 | 590 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 170 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
5 | 57 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
2 | 340 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 210 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |