King's Apothecary

213 year old Human construction, medium sized

Location: Port Dudheath Town

Owned by: Matild King

A half-timbered house with a thatched roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Belle King Druid 33 Female Human She is an adult human with grey eyes, long curly strawberry hair, and light pink skin.
Claricia King Housekeeper 20 Female Human She is an adult human with grey eyes, long curly strawberry hair, and light pink skin.
Emmanuel King Housekeeper 33 Male Human He is an adult human with amber eyes, short curly auburn hair, a full beard, and light pink skin.
Horatio Tote Arch-Druid's Apprentice 18 Male Human He is an adolescent human with grey eyes, scruffy dark-brown hair, and light brown skin.
Ioco King the 2nd 1 Male Human He is an infant human with amber eyes, wisps of auburn hair, and light pink skin.
Lucretia King 6 Female Human She is a human child with amber eyes, strawberry hair in braids, and light pink skin.
Matild King Arch-Druid 60 Female Human She is an elderly human with amber eyes, long flowing silver hair, and medium brown skin.
Susan King 7 Female Human She is a human child with grey eyes, strawberry hair in a plait, and light pink skin.
Turbertus Chapman Arch-Druid's Apprentice 18 Male Human He is an adolescent human with grey eyes, short curly dark-brown hair, and light brown skin.
Veronica Woodruff Arch-Druid's Apprentice 15 Female Human She is an adolescent human with grey eyes, long tied back auburn hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 106% and 120% of their base value.

Available Price Value Item Rarity Description
2 110 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
2 230 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 2,400 gp 2,000 gp Potion of giant strength (frost or stone giant) rare When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
5 58 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 210 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
1 120 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 340 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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