Shepherd's Magic Trinkets Emporium

361 year old Human construction, small sized

Location: Port Dudheath Town

Owned by: Claricia Shepherd

A 5th Century brick house with an green door. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Cecelia Shepherd 9 Female Human She is a human child with hazel eyes, long curly dark-brown hair, and dark brown skin.
Claricia Shepherd Shopkeep 40 Female Human She is an adult human with grey eyes, dark-brown and grey streaked hair in braids, and light brown skin.
Gamel Fritz the 2nd Shopkeep's Apprentice 12 Male Human He is an adolescent human with brown eyes, short black hair in a side parting, and dark brown skin.
Ida Hardy Shopkeep's Apprentice 13 Female Human She is an adolescent human with brown eyes, long dyed bright orange hair with a fringe cut, and medium brown skin.
Margareta Shepherd Shopkeep's Apprentice 14 Female Human She is an adolescent human with green eyes, long flowing blond hair, and light brown skin.
Norman Shepherd 1 Male Human He is an infant human with brown eyes, wisps of black hair, and dark brown skin.
Sargent Godwin Shepherd Watchman 41 Male Human He is an adult human with amber eyes, a bald head, a moustache, and olive skin.
Walkelinus Shepherd the 2nd Housekeeper 20 Male Human He is an adult human with one blue eye (his left is covered by an eye-patch), very short blond hair, a clean shaven face, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 114% of their base value.

Available Price Item Rarity Description
1 Negotiable Candle of small mana uncommon This magical candle can be lit for a total of 12 minutes before it burns down. When lit and left burning for at least 1 minute, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The candle is half the size of a typical candle.
1 501 - 5,000 gp Figurine of wondrous power (bronze griffon) rare A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.
1 Negotiable Heavy shoe of quiet uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The shoe feels unusually heavy, four times the weight of an average shoe.
1 Negotiable Lucky wand of fortune uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Worg figurehead of unreliable life saving uncommon A ship's figurehead in the shape of a Worg. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Worg figurehead attached, if you concentrate your mind, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. When the figurehead's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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