Thil's Emporium

801 year old Elf construction, medium sized

Location: Oronwher Town

Owned by: Thil

A half-timbered house with a thatched roof. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Anaiil Housekeeper 130 Male Elf He is an adult elf with blue eyes, balding blond and grey streaked hair, a clean shaven face, and silvery skin.
Aredth Housekeeper 298 Female Elf She is an adult elf with grey eyes, long flowing red hair, and pale white skin.
Celeboon Housekeeper 487 Male Elf He is an adult elf with brown eyes, long curly black hair, a clean shaven face, and medium brown skin.
Denedan Carantil Shopkeep's Apprentice 81 Male Elf He is an adolescent elf with hazel eyes, short dark-brown hair, and dark brown skin.
Eilirda Housekeeper 421 Female Elf She is an adult elf with brown eyes, black hair in a ponytail, and medium brown skin.
Enerdanrod Housekeeper 507 Male Elf He is an adult elf with brown eyes, scruffy black and grey streaked hair, a clean shaven face, and black skin.
Idrilineth the Second Shopkeep's Apprentice 44 Female Elf She is an adolescent elf with grey eyes, long styled dyed strawberry hair, and light pink skin.
Ingwial the First Housekeeper 456 Male Elf He is an adult elf with grey eyes, a dark-brown and grey streaked quiff, a clean shaven face, and light brown skin.
Morwna Housekeeper 106 Female Elf She is an adult elf with brown eyes, black hair in a pigtails, and medium brown skin.
Nimrnna Shopkeep's Apprentice 100 Female Elf She is an adolescent elf with blue eyes, long styled light-brown hair, and light brown skin.
Saerbor Shopkeep's Assistant 470 Male Elf He is an adult elf with blue eyes, short curly light-brown hair, stubble, and light brown skin.
Tatith the Second Shopkeep's Apprentice 23 Male Elf He is an adolescent elf with grey eyes, light-brown hair in braids, and light brown skin.
Thil Shopkeep 352 Male Elf He is an adult elf with grey eyes, short dyed bright red hair in a side parting, a clean shaven face, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 83% and 109% of their base value.

Available Price Value Item Description Weight
1 46 gp 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
3 1 gp 9 sp 2 gp Crowbar Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. 5 lbs.
1 1 sp 9 cp 2 sp Dice and Cups (Gaming set) A set of 20 dice and 4 cups used to play Pirate's Dice and similar games. The dice are carved from wood.
½ lb.
1 26 gp 25 gp Disguise Kit This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
3 25 gp 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
4 1 gp 9 sp 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
2 4 gp 5 sp 5 gp Perfume (vial)
1 2 sp 6 cp 3 sp Playing Cards (Gaming set) A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords.
The cards are made of cheap card stock, and are slightly bent from being shuffled many times.
¼ lb.
2 100 gp 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 45 gp 50 gp Poisoner's Kit A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons. 2 lbs.
1 1 cp 1 cp Sack ½ lb.
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