Magloeg's Mystical Magic Trinkets Emporium

796 year old Elf construction, large sized

Location: Oronwher Town

Owned by: Magloeg the First

The window frames on this half-timbered cottage has been painted tan. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Alfrira Miralda Housekeeper 158 Female Elf She is an adult elf with grey eyes, very short strawberry hair, and olive skin.
Amraeth the First Housekeeper 224 Male Elf He is an adult elf with amber eyes, short strawberry hair in a side parting, a clean shaven face, and grey skin.
Amraeth the Second 10 Male Elf He is an elf child with amber eyes, short black hair, and dark brown skin.
Eilian the First Housekeeper 507 Female Elf She is an adult elf with hazel eyes, long dark-brown hair with a fringe cut, and dark brown skin.
Eledhiel the Second Shopkeep's Assistant 220 Female Elf She is an adult elf with orange eyes, long tied back brown hair, and medium brown skin.
Magloeg the First Shopkeep 464 Male Elf He is an adult elf with grey eyes, balding strawberry hair, a clean shaven face, and light pink skin.
Magloeg the Second Shopkeep's Assistant 119 Male Elf He is an adult elf with silver eyes, a dyed strawberry quiff, a clean shaven face, and light pink skin.
Miralda Watercarrier 300 Female Elfling She is an adult elfling with grey eyes, long strawberry hair with a fringe cut, and olive skin.
Rindde Miralda 5 Female Elf She is an elf child with hazel eyes, short curly brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 102% of their base value.

Available Price Item Rarity Description
1 Negotiable Candle of unreliable warming uncommon This magical candle can be lit for a total of 9 minutes before it burns down. When lit and left burning for at least 1 minute, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. When the candle's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 Negotiable Darkmantle figurehead of over-sized blink uncommon A ship's figurehead in the shape of a Darkmantle. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Darkmantle figurehead attached, if you concentrate your mind, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The figurehead is twice as large as an average figurehead.
1 Negotiable Disappearing cup of Worg disguise uncommon This simple wooden cup appears completely unremarkable. When drunk from, a magical illusion disguises you as a Worg for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the cup goes missing the next time it is stowed away.
1 Negotiable Dull quill of soothing uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing you regain 1d4 hit-points. This property cannot be used again until after a long rest. This feather seems boring somehow.
1 Negotiable Giving book of fortune kobold poetry uncommon A book containing poetry written in kobold. If you read one of the poems aloud, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After 100 days, the book's property stops working. If the book finds a new owner that has not owned it before, the property will work again.
1 Negotiable Light wrist bands of life saving uncommon This magical bracer is embossed with the command word, "ability". When spoken by the wearer, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The bracer feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Poisonous belt of melody uncommon This leather belt is embossed with runes. When removed it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the belt. This property cannot be used again until after a long rest. After using the belt's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Pristine glove of instant party uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The glove is in pristine condition.
1 501 - 5,000 gp Ring of the ram rare Requires attunement.

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
1 Negotiable The robust wizard's hat of reminiscing uncommon This wizard's hat has it's command word "government" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The hat cannot be destroyed by non-magical means.
1 Negotiable Truthful fireworks of calming uncommon A bundle of 6 fireworks. When a firework is lit and allowed to explode, you feel at peace. This property cannot be used again until after a long rest. After using the firework's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Warm critters chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "art". The stick is long enough to write "art" 8 times. When you use the stick to write the command word, up to a dozen nearby small woodland creatures are attracted to the chalk. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The chalk is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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