Magloeg's Mystical Magic Trinkets Emporium
796 year old Elf construction, large sized
Location: Oronwher Town
Owned by: Magloeg the First
The window frames on this half-timbered cottage has been painted tan. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Alfrira Miralda | Housekeeper | 158 | Female | Elf | She is an adult elf with grey eyes, very short strawberry hair, and olive skin. |
Amraeth the First | Housekeeper | 224 | Male | Elf | He is an adult elf with amber eyes, short strawberry hair in a side parting, a clean shaven face, and grey skin. |
Amraeth the Second | 10 | Male | Elf | He is an elf child with amber eyes, short black hair, and dark brown skin. | |
Eilian the First | Housekeeper | 507 | Female | Elf | She is an adult elf with hazel eyes, long dark-brown hair with a fringe cut, and dark brown skin. |
Eledhiel the Second | Shopkeep's Assistant | 220 | Female | Elf | She is an adult elf with orange eyes, long tied back brown hair, and medium brown skin. |
Magloeg the First | Shopkeep | 464 | Male | Elf | He is an adult elf with grey eyes, balding strawberry hair, a clean shaven face, and light pink skin. |
Magloeg the Second | Shopkeep's Assistant | 119 | Male | Elf | He is an adult elf with silver eyes, a dyed strawberry quiff, a clean shaven face, and light pink skin. |
Miralda | Watercarrier | 300 | Female | Elfling | She is an adult elfling with grey eyes, long strawberry hair with a fringe cut, and olive skin. |
Rindde Miralda | 5 | Female | Elf | She is an elf child with hazel eyes, short curly brown hair, and medium brown skin. |
Family Tree
- Magloeg the First (♂/464) + Eilian the First (♀/507/Magloeg's wife)
- Amraeth the First (♂/224/Magloeg's son) + Eledhiel the Second (♀/220/Magloeg's daughter in-law)
- Magloeg the Second (♂/119/Magloeg's grandson) + Alfrira Miralda (♀/158/Magloeg's granddaughter in-law)
- Amraeth the Second (♂/10/Magloeg's great-grand-child)
- Rindde Miralda (♀/5/Magloeg's great-grand-child)
- Miralda nee Gaukgirdle-Farkin (♀/300/Magloeg's granddaughter in-law's mother)
Items for sale
At this location, items are priced between 82% and 102% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Candle of knock | uncommon | This magical candle can be lit for a total of 11 minutes before it burns down. When lit and left burning for at least 1 minute, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. | |
1 | Negotiable | Concealable crown of the chilling king | uncommon | A smooth silver band, when placed upon the head the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. When the crown is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | |
1 | Negotiable | Cursed purse of darkness | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
1 | Negotiable | Giving belt of mana | uncommon | This leather belt is embossed with runes. When removed if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After 100 days, the belt's property stops working. If the belt finds a new owner that has not owned it before, the property will work again. | |
1 | Negotiable | Heavy fireworks of melody | uncommon | A bundle of 8 fireworks. When a firework is lit and allowed to explode, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the firework. This property cannot be used again until after a long rest. The firework feels unusually heavy, four times the weight of an average firework. | |
1 | Negotiable | Humming shoe of fortune | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The shoe makes a very slight humming sound at all times. | |
1 | Negotiable | Over-sized medal of blink | uncommon | This medal was awarded for bravery defending Driaca. When polished, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The medal is twice as large as an average medal. | |
1 | Negotiable | Poisonous book of reminiscing dwarvish poetry | uncommon | A book containing poetry written in dwarvish. If you read one of the poems aloud, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After using the book's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
1 | Negotiable | Sands of robust calming | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you feel at peace. This property cannot be used again until after a long rest. The timer cannot be destroyed by non-magical means. | |
1 | 230 gp | 250 gp | Scroll of Darkness | uncommon | A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | Negotiable | The warm duck of glowing | uncommon | A duck made of cloth and leather. When squeezed, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The duck is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.