Seymour's Apothecary

99 year old Human construction, medium sized

Location: Northheath Town

Owned by: Selena Seymour

The door on this cottage has been painted grey. A symbol in the shape of a lamp hangs over the doorway. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Clyde Nash Druid 36 Male Human He is an adult human with amber eyes, very short strawberry hair, a full beard, and light pink skin.
Fannie Nash Housekeeper 36 Female Human She is an adult human with one amber eye (her right is covered by an eye-patch), strawberry hair in a bun, and light pink skin.
Godfrey Seymour the 2nd 0 Male Human He is an infant human with brown eyes, wisps of black hair, and dark brown skin.
Osbert Seymour Housekeeper 26 Male Human He is an adult human with brown eyes, black hair worn in a rounded bowl cut, a full beard, and dark brown skin.
Oscar Jordan the 2nd Druid 20 Male Human He is an adult human with grey eyes, short curly strawberry hair, a clean shaven face, and light pink skin.
Selena Seymour Arch-Druid 29 Female Human She is an adult human with amber eyes, red and grey streaked hair in a bun, and light pink skin.
Wilhelmina Nash 3 Female Human She is a human child with amber eyes, strawberry hair in a plait, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 101% and 103% of their base value.

Available Price Value Item Rarity Description
1 490 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 980 gp 960 gp Potion of clairvoyance rare When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
1 280 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
1 310 gp 300 gp Potion of gaseous form rare When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.
4 51 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 100 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
4 310 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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