Mollie's Magic Trinkets Emporium

416 year old Human construction, small sized

Location: Northheath Town

Owned by: Mollie

A small brick house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Caradal Housekeeper 334 Male Elf He is an adult elf with brown eyes, black hair in a ponytail, a clean shaven face, and medium brown skin.
Denettan Tutor 196 Male Elf He is an adult elf with brown eyes, a dyed dark-brown quiff, a clean shaven face, and medium brown skin.
Felarn Saeros Shopkeep's Apprentice 40 Male Elf He is an adolescent elf with grey eyes, very short dyed brown hair, and light pink skin.
Freda Mollie 5 Female Elf She is an elf child with brown eyes, black hair in a plait, and dark brown skin.
Jacob Caradal 10 Male Elf He is an elf child with brown eyes, short curly dark-brown hair, and medium brown skin.
Katharine Housekeeper 110 Female Elf She is an adult elf with brown eyes, short dark-brown hair in a side parting, and medium brown skin.
Mollie Shopkeep 426 Female Elf She is an adult elf with brown eyes, dark-brown and grey streaked hair in a bun, and medium brown skin.
Saeroslin Denettan 1 Male Elf He is an infant elf with brown eyes, wisps of dark-brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 108% and 110% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Fleek's concealable book of melody tickets uncommon A small leather bound booklet contains 10 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the tickets. This property cannot be used again until after a long rest. When the tickets is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Lucky amber quiet fish uncommon A small fish carved of amber. A command word "exam" is scratched on the design. If you speak the word, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 27 gp 25 gp Scroll of Silent Image common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable The truthful dice of glowing uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After using the dice's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Unreliable crown of the darkness king uncommon A smooth silver band, when placed upon the head a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. When the crown's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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