Gorbulns' Apothecary

495 year old Human construction, medium sized

Location: Hoygate

Owned by: Gorbulns Richard

The window frames on this half-timbered cottage has been painted black. A map of Hoygate is framed on one wall. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Dionisia Hewitt Arch-Druid's Apprentice 17 Female Human She is an adolescent human with grey eyes, auburn hair in a bun, and light brown skin.
Elsie Newell Arch-Druid's Apprentice 16 Female Human She is an adolescent human with grey eyes, dyed brown hair in a bun, and light pink skin.
Francis Richard Housekeeper 43 Male Human He is an adult human with grey eyes, very short auburn hair, a clean shaven face, and light brown skin.
Gillebertus Reeves Housekeeper 36 Male Human He is an adult human with amber eyes, scruffy dyed red hair, stubble, and olive skin.
Gorbulns Richard Arch-Druid 56 Male Human He is an elderly human with brown eyes, a black quiff, a big bushy beard, and medium brown skin.
Harriett Richard Housekeeper 19 Female Human She is an adult human with amber eyes, scruffy dark-brown and grey streaked hair, and medium brown skin.
Hephzibah Reeves Housekeeper 36 Female Human She is an adult human with amber eyes, long flowing black hair, and medium brown skin.
Julius Tavrurt Arch-Druid's Apprentice 16 Male Human He is an adolescent human with hazel eyes, light-brown hair in a bun, and medium brown skin.
Marion Reeves 0 Female Human She is an infant human with hazel eyes, wisps of dark-brown hair, and medium brown skin.
Phillis Holland Arch-Druid's Apprentice 12 Female Human She is an adolescent human with hazel eyes, scruffy dark-brown hair, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 115% of their base value.

Available Price Value Item Rarity Description
1 83 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 870 gp 960 gp Potion of clairvoyance rare When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
2 190 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 260 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
2 300 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
2 52 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 81 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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