Amral's Magic Trinkets Emporium

240 year old Human construction, medium sized

Location: Hornstead Town

Owned by: Indaloth Amral

A historic 6th Century half-timbered house. A map of Coskiura is framed on one wall. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Alfredus Nelson Housekeeper 43 Male Human He is an adult human with one amber eye (his left is closed and scarred), a black and grey streaked quiff, a clean shaven face, and medium brown skin.
Christina Gilbert 0 Female Human She is an infant human with hazel eyes, a bald head, and medium brown skin.
Clarence Amral Housekeeper 91 Male Elf He is an adolescent elf with grey eyes, short curly red hair, and light brown skin.
Eustacius Harper Shopkeep's Apprentice 18 Male Human He is an adolescent human with grey eyes, short strawberry hair, and olive skin.
Idonea Gibson Shopkeep's Apprentice 12 Female Human She is an adolescent human with amber eyes, short blond hair in a side parting, and pale white skin.
Ina Gilbert Shopkeep's Assistant 25 Female Human She is an adult human with brown eyes, black hair in a ponytail, and medium brown skin.
Indaloth Amral Shopkeep 92 Female Half-Elf She is an adult half-elf with brown eyes, long curly black hair, and medium brown skin.
Iordanus Gilbert 56 Male Human He is an elderly human with one amber eye (his left is covered by an eye-patch), long flowing white hair, a long beard, and medium brown skin.
Isaac Gilbert Housekeeper 30 Male Human He is an adult human with blue eyes, a brown quiff, a clean shaven face, and light brown skin.
Theresa Gilbert Shopkeep's Assistant 56 Female Human She is an elderly human with blue eyes, long flowing dyed brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 92% and 110% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Annoying crown of the glowing king uncommon A smooth silver band, when placed upon the head it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The crown loudly shouts "The secret is reading!" when you use it's property.
1 Negotiable Critters lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, up to a dozen nearby small woodland creatures are attracted to the lute. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. 2 lbs.
1 Negotiable Disappearing wrist bands of soothing uncommon This magical bracer is embossed with the command word, "temperature". When spoken by the wearer, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the bracer goes missing the next time it is stowed away.
1 Negotiable Fleek's heavy book of quiet tickets uncommon A small leather bound booklet contains 5 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The tickets feels unusually heavy, four times the weight of an average tickets.
1 Negotiable Merrow figurehead of pristine melody uncommon A ship's figurehead in the shape of a Merrow. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Merrow figurehead attached, if you concentrate your mind, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the figurehead. This property cannot be used again until after a long rest. The figurehead is in pristine condition.
1 12 gp 12 gp Trident +1 uncommon A Martial Melee weapon. 1d6 + 1 slashing damage. (Two-handed: 1d8 + 1 Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Magic

You have a +1 bonus to your attack and damage when wielding this Trident.
The craftmanship of this weapon identifies it as a masterwork.
4 lbs.
1 Negotiable Warm shoe of mana uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The shoe is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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