Amral's Magic Trinkets Emporium
240 year old Human construction, medium sized
Location: Hornstead Town
Owned by: Indaloth Amral
A historic 6th Century half-timbered house. A map of Coskiura is framed on one wall. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Alfredus Nelson | Housekeeper | 43 | Male | Human | He is an adult human with one amber eye (his left is closed and scarred), a black and grey streaked quiff, a clean shaven face, and medium brown skin. |
Christina Gilbert | 0 | Female | Human | She is an infant human with hazel eyes, a bald head, and medium brown skin. | |
Clarence Amral | Housekeeper | 91 | Male | Elf | He is an adolescent elf with grey eyes, short curly red hair, and light brown skin. |
Eustacius Harper | Shopkeep's Apprentice | 18 | Male | Human | He is an adolescent human with grey eyes, short strawberry hair, and olive skin. |
Idonea Gibson | Shopkeep's Apprentice | 12 | Female | Human | She is an adolescent human with amber eyes, short blond hair in a side parting, and pale white skin. |
Ina Gilbert | Shopkeep's Assistant | 25 | Female | Human | She is an adult human with brown eyes, black hair in a ponytail, and medium brown skin. |
Indaloth Amral | Shopkeep | 92 | Female | Half-Elf | She is an adult half-elf with brown eyes, long curly black hair, and medium brown skin. |
Iordanus Gilbert | 56 | Male | Human | He is an elderly human with one amber eye (his left is covered by an eye-patch), long flowing white hair, a long beard, and medium brown skin. | |
Isaac Gilbert | Housekeeper | 30 | Male | Human | He is an adult human with blue eyes, a brown quiff, a clean shaven face, and light brown skin. |
Theresa Gilbert | Shopkeep's Assistant | 56 | Female | Human | She is an elderly human with blue eyes, long flowing dyed brown hair, and light brown skin. |
Family Tree
- Indaloth Amral nee Burrowbuck (♀/92) + Clarence Amral (♂/91/Indaloth's husband)
- Iordanus Gilbert (♂/56/Indaloth's son) + Theresa Gilbert nee Harper (♀/56/Indaloth's daughter in-law)
- Isaac Gilbert (♂/30/Indaloth's grandson) + Ina Gilbert nee Blanchard-Haylock (♀/25/Indaloth's granddaughter in-law)
- Christina Gilbert (♀/0/Indaloth's great-grand-child)
- Alfredus Nelson (♂/43/Indaloth's son)
Items for sale
At this location, items are priced between 92% and 110% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Lavish fireworks of knock | uncommon | A bundle of 4 fireworks. When a firework is lit and allowed to explode, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | |
1 | Negotiable | Needy reminiscing chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "definition". The stick is long enough to write "definition" 10 times. When you use the stick to write the command word, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
1 | 24 gp | 25 gp | Scroll of False Life | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | Negotiable | Small silver Hippogriff disguise penny | uncommon | This silver penny has the crest of Broaye on one side, and is blank on the other. When you flip it, a magical illusion disguises you as a Hippogriff for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The coin is half the size of a typical coin. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.