Amral's Magic Trinkets Emporium
240 year old Human construction, medium sized
Location: Hornstead Town
Owned by: Indaloth Amral
A historic 6th Century half-timbered house. A map of Coskiura is framed on one wall. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Alfredus Nelson | Housekeeper | 43 | Male | Human | He is an adult human with one amber eye (his left is closed and scarred), a black and grey streaked quiff, a clean shaven face, and medium brown skin. |
| Christina Gilbert | 0 | Female | Human | She is an infant human with hazel eyes, a bald head, and medium brown skin. | |
| Clarence Amral | Housekeeper | 91 | Male | Elf | He is an adolescent elf with grey eyes, short curly red hair, and light brown skin. |
| Eustacius Harper | Shopkeep's Apprentice | 18 | Male | Human | He is an adolescent human with grey eyes, short strawberry hair, and olive skin. |
| Idonea Gibson | Shopkeep's Apprentice | 12 | Female | Human | She is an adolescent human with amber eyes, short blond hair in a side parting, and pale white skin. |
| Ina Gilbert | Shopkeep's Assistant | 25 | Female | Human | She is an adult human with brown eyes, black hair in a ponytail, and medium brown skin. |
| Indaloth Amral | Shopkeep | 92 | Female | Half-Elf | She is an adult half-elf with brown eyes, long curly black hair, and medium brown skin. |
| Iordanus Gilbert | 56 | Male | Human | He is an elderly human with one amber eye (his left is covered by an eye-patch), long flowing white hair, a long beard, and medium brown skin. | |
| Isaac Gilbert | Housekeeper | 30 | Male | Human | He is an adult human with blue eyes, a brown quiff, a clean shaven face, and light brown skin. |
| Theresa Gilbert | Shopkeep's Assistant | 56 | Female | Human | She is an elderly human with blue eyes, long flowing dyed brown hair, and light brown skin. |
Family Tree
- Indaloth Amral nee Burrowbuck (♀/92) + Clarence Amral (♂/91/Indaloth's husband)
- Iordanus Gilbert (♂/56/Indaloth's son) + Theresa Gilbert nee Harper (♀/56/Indaloth's daughter in-law)
- Isaac Gilbert (♂/30/Indaloth's grandson) + Ina Gilbert nee Blanchard-Haylock (♀/25/Indaloth's granddaughter in-law)
- Christina Gilbert (♀/0/Indaloth's great-grand-child)
- Alfredus Nelson (♂/43/Indaloth's son)
Items for sale
At this location, items are priced between 92% and 110% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Annoying pebble of life saving | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The pebble loudly shouts "The secret is bird!" when you use it's property. | ||
| 1 | Negotiable | Light gender chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "income". The stick is long enough to write "income" 11 times. When you use the stick to write the command word, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The chalk feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | ||
| 1 | Negotiable | Lucky warming lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | 2 lbs. | |
| 1 | Negotiable | Needy belt of calming | uncommon | This leather belt is embossed with runes. When removed you feel at peace. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | ||
| 1 | Negotiable | Poisonous purse of critters | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty up to a dozen nearby small woodland creatures are attracted to the pouch. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After using the pouch's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
| 1 | 2 gp 9 sp | 3 gp | Quarterstaff +1 | uncommon |
A Simple Melee weapon. 1d6
+ 1 bludgeoning damage.
(Two-handed: 1d8
+ 1 Bludgeoning damage.)
Range: 5.
Properties:
Versatile, Monk, Magic
You have a +1 bonus to your attack and damage when wielding this Quarterstaff. The craftmanship of this weapon identifies it as a masterwork. |
4 lbs. |
| 1 | Negotiable | Subtle fireworks of navigation | uncommon | A bundle of 6 fireworks. When a firework is lit and allowed to explode, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The firework is hidden from detect magic. | ||
| 1 | Negotiable | The duck of darkvision | uncommon | A duck made of cloth and leather. When squeezed, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. | ||
| 1 | Negotiable | The pristine dice of mana | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The dice is in pristine condition. | ||
| 1 | Negotiable | Truthful amber soothing fish | uncommon | A small fish carved of amber. A command word "music" is scratched on the design. If you speak the word, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After using the fish's property you cannot tell a deliberate lie for 1 hour. | ||
| 1 | Negotiable | Unreliable silver haste penny | uncommon | This silver penny has the crest of Driaca on one side, and is blank on the other. When you flip it, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. When the coin's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.