Sheyena's Arcane Magic Trinkets Emporium

794 year old Otterfolk construction, small sized

Location: Bedlingden

Owned by: Sheyena Whoorepup

Located close to the water line, this cozy Den has an access point from the water, and one from dry land. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Cheena Sheyenapup Housekeeper 26 Female Otterfolk She is an adult otterfolk with black eyes and medium brown fur with light brown streaks.
Cheerit Sheyenapup Shopkeep's Assistant 24 Male Otterfolk He is an adult otterfolk with black eyes and light brown fur with dark brown patches.
Flela Whoorepup Housekeeper 36 Female Otterfolk She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.
Heyey Housekeeper 36 Female Otterfolk She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face.
Hoop Housekeeper 13 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with dark brown streaks.
Keyelee Shopkeep's Apprentice 12 Male Otterfolk He is an adolescent otterfolk with grey eyes and light brown fur with grey fur on their face and chest.
Kheyetee Whoorepup Housekeeper 40 Female Otterfolk She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.
Lloolee Sheyenapup Housekeeper 30 Male Otterfolk He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.
Neekin Shopkeep's Assistant 16 Male Otterfolk He is an adult otterfolk with one black eye (his left is covered by an eye-patch) and light brown fur with dark brown streaks.
Prooy Shopkeep's Apprentice 10 Female Otterfolk She is an adolescent otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.
Pululo 2 Male Otterfolk He is an otterfolk child with grey eyes and light brown fur with white fur on their face.
Sheyena Whoorepup Shopkeep 48 Female Otterfolk She is an elderly otterfolk with black eyes and light brown fur with dark brown patches.
Shreakin Sheyenapup Shopkeep's Assistant 28 Male Otterfolk He is an adult otterfolk with grey eyes and light brown fur with white fur on their face and chest.
Siey Sheyenapup Shopkeep's Assistant 16 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with dark brown patches.
Themeek Shopkeep's Apprentice 11 Male Otterfolk He is an adolescent otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.
Threan 2 Female Otterfolk She is an otterfolk child with black eyes and light brown fur with dark brown streaks.
Wekol 4 Male Otterfolk He is an otterfolk child with grey eyes and light brown fur with dark brown fur on their face.
Whoore Sheyenapup Shopkeep's Assistant 22 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with white patches.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 83% and 90% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Annoying crown of the instant party king uncommon A smooth silver band, when placed upon the head a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The crown loudly shouts "The secret is problem!" when you use it's property.
1 Negotiable Candle of over-sized navigation uncommon This magical candle can be lit for a total of 11 minutes before it burns down. When lit and left burning for at least 1 minute, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The candle is twice as large as an average candle.
1 Negotiable Cold glove of life saving uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The glove is cold to the touch.
1 Negotiable Cursed book of kobold tongue kobold poetry uncommon A book containing poetry written in kobold. If you read one of the poems aloud, you can speak and understand kobold for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Owlbear figurehead of unreliable knock uncommon A ship's figurehead in the shape of a Owlbear. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Owlbear figurehead attached, if you concentrate your mind, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. When the figurehead's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 13 gp 15 gp Scroll of Message common A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Subtle medal of critters uncommon This medal was awarded for bravery defending Astrus. When polished, up to a dozen nearby small woodland creatures are attracted to the medal. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The medal is hidden from detect magic.
1 Negotiable The dull dice of awareness uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. This dice seems boring somehow.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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