Sheyena's Arcane Magic Trinkets Emporium
794 year old Otterfolk construction, small sized
Location: Bedlingden
Owned by: Sheyena Whoorepup
Located close to the water line, this cozy Den has an access point from the water, and one from dry land. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Cheena Sheyenapup | Housekeeper | 26 | Female | Otterfolk | She is an adult otterfolk with black eyes and medium brown fur with light brown streaks. |
Cheerit Sheyenapup | Shopkeep's Assistant | 24 | Male | Otterfolk | He is an adult otterfolk with black eyes and light brown fur with dark brown patches. |
Flela Whoorepup | Housekeeper | 36 | Female | Otterfolk | She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest. |
Heyey | Housekeeper | 36 | Female | Otterfolk | She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face. |
Hoop | Housekeeper | 13 | Female | Otterfolk | She is an adult otterfolk with black eyes and light brown fur with dark brown streaks. |
Keyelee | Shopkeep's Apprentice | 12 | Male | Otterfolk | He is an adolescent otterfolk with grey eyes and light brown fur with grey fur on their face and chest. |
Kheyetee Whoorepup | Housekeeper | 40 | Female | Otterfolk | She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest. |
Lloolee Sheyenapup | Housekeeper | 30 | Male | Otterfolk | He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest. |
Neekin | Shopkeep's Assistant | 16 | Male | Otterfolk | He is an adult otterfolk with one black eye (his left is covered by an eye-patch) and light brown fur with dark brown streaks. |
Prooy | Shopkeep's Apprentice | 10 | Female | Otterfolk | She is an adolescent otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest. |
Pululo | 2 | Male | Otterfolk | He is an otterfolk child with grey eyes and light brown fur with white fur on their face. | |
Sheyena Whoorepup | Shopkeep | 48 | Female | Otterfolk | She is an elderly otterfolk with black eyes and light brown fur with dark brown patches. |
Shreakin Sheyenapup | Shopkeep's Assistant | 28 | Male | Otterfolk | He is an adult otterfolk with grey eyes and light brown fur with white fur on their face and chest. |
Siey Sheyenapup | Shopkeep's Assistant | 16 | Female | Otterfolk | She is an adult otterfolk with black eyes and light brown fur with dark brown patches. |
Themeek | Shopkeep's Apprentice | 11 | Male | Otterfolk | He is an adolescent otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest. |
Threan | 2 | Female | Otterfolk | She is an otterfolk child with black eyes and light brown fur with dark brown streaks. | |
Wekol | 4 | Male | Otterfolk | He is an otterfolk child with grey eyes and light brown fur with dark brown fur on their face. | |
Whoore Sheyenapup | Shopkeep's Assistant | 22 | Female | Otterfolk | She is an adult otterfolk with black eyes and light brown fur with white patches. |
Family Tree
- Sheyena Whoorepup (♀/48)
- Lloolee Sheyenapup (♂/30/Sheyena's son) + Heyey (♀/36/Sheyena's daughter in-law)
- Neekin (♂/16/Sheyena's grandson)
- Hoop (♀/13/Sheyena's granddaughter)
- Wekol (♂/4/Sheyena's grandson)
- Threan (♀/2/Sheyena's granddaughter)
- Pululo (♂/2/Sheyena's grandson)
- Shreakin Sheyenapup (♂/28/Sheyena's son)
- Cheena Sheyenapup (♀/26/Sheyena's daughter)
- Cheerit Sheyenapup (♂/24/Sheyena's son)
- Whoore Sheyenapup (♀/22/Sheyena's daughter)
- Siey Sheyenapup (♀/16/Sheyena's daughter)
- Kheyetee Whoorepup (♀/40/Sheyena's half-sister)
- Flela Whoorepup (♀/36/Sheyena's half-sister)
Items for sale
At this location, items are priced between 83% and 90% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Concealable cup of blink | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. When the cup is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | |
1 | Negotiable | Fleek's pristine book of melody tickets | uncommon | A small leather bound booklet contains 2 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the tickets. This property cannot be used again until after a long rest. The tickets is in pristine condition. | |
1 | 13 gp | 15 gp | Scroll of Dancing Lights | common | A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | Negotiable | Unreliable shoe of fortune | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. When the shoe's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.