Anaiil
Male Elven Arch-Druid
He is an adult elf with brown eyes, a black quiff, stubble, and black skin.
Personality Traits: Kind, Optimistic.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 486 AC (Age 315)
Orientation: Bisexual
Home: Anaiil's Apothecary
Settlement: City of Elwindal
Spouse: Vorois
Mother: Finduilasen the First (Deceased)
Father: Quenil the First (Deceased)
Siblings
- Serinduilas the First - age 474 ♀
- Edain the Second (Deceased) - age 113 ♀
- Elberir (Deceased) - age 70 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 14 | 11 | 12 |
| -2 | +1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 32 | 12 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Club. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Mace. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +5, Insight +5, Religion +3
Abilities:
- Fey Ancestry. Anaiil has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Anaiil can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Anaiil is a spellcaster. His spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Door Key | The key to Anaiil's Apothecary. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Vorois" engraved on the inside. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 5 gp | Mace | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 1 | 2 gp 4 sp 6 cp | Money Pouch | Anaiil's money pouch. It has 24 sp and 6 cp in it. | ⅝ lb. |
| 1 | 5 sp | Pouch | A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). | 1 lb. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
| 1 | Twine | A short length of twine. Just a few foot long. |