Zulumeek Kheyelipup
Male Otterfolk Housekeeper
He is an adult otterfolk with black eyes and light brown fur with dark brown patches.
Personality Traits: Evasive, Upbeat.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 766 AC (Age 34)
Orientation: Hetrosexual
Home: Orchard
Settlement: Enden
Mother: Kheyeli Weyemapup (Deceased)
Father: Peemeek (Deceased)
Siblings
- Preyerit Kheyelipup - age 39 ♂
- Diere Kheyelipup - age 37 ♀
- Plooma Kheyelipup - age 34 ♀
- Siereep Kheyelipup - age 34 ♂
- Kulukin Kheyelipup - age 29 ♂
- Rheema Kheyelipup - age 27 ♀
- Fier Kheyelipup - age 26 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 15 | 9 | 10 | 7 | 10 |
| -2 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Perception +2
Abilities:
- Hold Breath. Zulumeek can hold their breath for up to 30 minutes at a time.
- Bite. Zulumeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 7 gp | "A simpler life" |
By Amber Rose A trashy romance novel. In this fish out of water story, the daughter of a wealthy city family is sent to live on a farm. |
5 lbs. |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 1 cp | Chalk (1 piece) | ||
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 5 sp 9 cp | Money Pouch | Zulumeek's money pouch. It has 3 sp and 29 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |