Eldidis
An elven village, Pop. 230
The refined elves craftsmanship of the buildings in this hamlet give it an otherworldly feel. The builders have used living trees as part of the hamlet's construction. It is known for it's noble households.
The primary languages of the settlement are Elvish and Common.
Faction: Astrus
Demographics: Elf 99% (222), Otterfolk < 1% (2), Human < 1% (1) (Total: 225)
Elevation 2,920 feet.
Travel
- Follow the highway
north-east
The signpost reads: - Lath Finduen, an elven village, 4 miles
- Tinuvian, an elven village, 5½ miles
- Indeir, an elven village, 9½ miles
- Follow the byway
north-west
The signpost reads: - Dinningden, an otterfolk village, 4 miles
- Arunden, an otterfolk village, 13 miles
- Follow the byway
south
The signpost reads: - Mines of Kilarin, a dwarven hamlet, 3¼ miles
- Valdshire, a halfling village, 20 miles
- Longham, a halfling village, 21 miles
- Follow the highway
west
The signpost reads: - Croyden, an otterfolk village, 3½ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Eldidis Bridge, a dock, 2 miles away
- Dinningden Docks, a dock, 2¼ miles away
- Bandit Camp, a bandit-camp, 2½ miles away
- Gerton's Place, a giant hamlet, 2¾ miles away
- Eldidis Docks, a dock, 2¾ miles away
- Lath Finduen, an elven village, 3 miles away
- Ilkville Bridge, a dock, 3 miles away
- Eilinrda, an elven village, 3 miles away
- Eilinrda Junction North, a crossroads, 3 miles away
- Lath Finduen Junction, a crossroads, 3 miles away
- Ilkville Junction, a crossroads, 3¼ miles away
- Korbot's Rest, an orcish hamlet, 3¼ miles away
- Eilinrda Junction South, a crossroads, 3¼ miles away
- Dinningden, an otterfolk village, 3¼ miles away
- Bandit Camp, a bandit-camp, 3¼ miles away
- Bandit Camp, a bandit-camp, 3¼ miles away
- Dinningden Junction, a crossroads, 3¼ miles away
- Camp Karpit, an orcish hamlet, 3½ miles away
- Mines of Kilarin Bridge, a dock, 3¾ miles away
- Bandit Camp, a bandit-camp, 3¾ miles away
- Ironpass Docks, a dock, 4 miles away
- Bandit Camp, a bandit-camp, 4 miles away
- Tinuvian, an elven village, 4½ miles away
- Flossiehalh Crossing, a crossroads, 4½ miles away
- Rowashire Docks, a dock, 4½ miles away
- Flossiehalh Junction, a crossroads, 4½ miles away
- Rowashire Junction, a crossroads, 4½ miles away
- Rowashire, a human village, 4½ miles away
- Ironpass, a dwarven village, 4¾ miles away
- Flossiehalh, a gnomish hamlet, 4¾ miles away
- Bandit Camp, a bandit-camp, 4¾ miles away
- Port Warebourne, a human hamlet and port, 5 miles away
- Bandit Camp, a bandit-camp, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Andueg the First of Eilinrda - Male Elf Beggar, age 558
- Celeguil the First of Lath Finduen - Male Elf Beggar, age 325
- Edainuvinel the Second - Female Elf Beggar, age 278
- Fingolfinon - Male Elf Beggar, age 523
- Galathillas of Eilinrda - Male Elf Beggar, age 536
- Vardanena - Female Elf Custodian, age 161
- Amarwennna of Lath Finduen - Female Elf Gardener, age 275
- Preeli of Dinningden - Female Otterfolk Merchant, age 45
- Eledainal - Female Elf Messenger, age 543
- Quennor of Lath Finduen - Male Elf Messenger, age 349
- Parnint of Korbot's Rest - Male Elf Painter, age 271
- Salgny the Second - Male Elf Paper Seller, age 244
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Gaia, with 5 devotees.
- The Amicable Healer Tavern.
- Eldidis Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Induilath's Barbers, with 7 people.
- Erestorir's Classic Barbers, with 7 people.
- Arwende's Butchers, with 5 people.
- Amarirda's Good As New Old-Clothes, with 6 people.
- Induioth's Pâtisserie, with 8 people.
- Aredhwenel's Comfortable Tailors, with 2 people.
Other Traders
- Galaril's Cobblers, with 7 people.
- Ennant's Coopers, with 9 people.
- Thilas' Furriers, with 13 people.
- Induilil's Furriers, with 10 people.
- Minytor's Masons, with 6 people.
Nobles
- Glorfleg's Manor, with 13 people.
- Tinuvrda's Manor, with 10 people.
Residences & Agriculture
- Barley Field, with 12 people.
- Orchard, with 8 people.
- Orchard, with 6 people.
- Potato Field, with 9 people.
- Potato Field, with 10 people.
- Potato Field, with 9 people.
- Vegetable Garden, with 4 people.
- Vegetable Garden, with 8 people.
- Vineyard, with 12 people.
- Wheat Field, with 11 people.
- Wheat Field, with 5 people.