Tinpeak
A dwarven village, Pop. 360
Most of this underground village was carved by ancient flowing water, giving some of the walls a smooth, rippled, appearance. Tunnels have been dug specifically to route water from the nearby river. The waterfalls are used to power devices.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary languages of the settlement are Dwarvish and Common.
Faction: Astrus
Demographics: Dwarf 97% (351), Quart < 1% (3), Half-Dwarf < 1% (3), Elf < 1% (2), Halfling < 1% (1), Otterfolk < 1% (1) (Total: 361)
Elevation 3,230 feet.
Travel
- Follow the highway
north-west
The signpost reads: - Imboor, an elven hamlet, 2¼ miles
- Rhyolitedeep, a dwarven village, 6½ miles
- Ironpass, a dwarven village, 8 miles
- Hadwell, a human hamlet, 8½ miles
- Port Warebourne, a human hamlet and port, 12 miles
- Travertinepass, a dwarven village, 13 miles
- Lath Finduen, an elven village, 19 miles
- Follow the highway
south
The signpost reads: - Hlascth, an elven hamlet, 3¼ miles
- Valdshire, a halfling village, 5½ miles
- Longham, a halfling village, 6 miles
- Batden, an otterfolk village, 6½ miles
- Port Largcamworth, a gnomish hamlet and port, 8½ miles
- Pengolodil, an elven village, 9 miles
- Enden, an otterfolk village, 20 miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Bandit Camp, a bandit-camp, 1½ miles away
- Imboor Junction East, a crossroads, 2 miles away
- Bandit Camp, a bandit-camp, 2¼ miles away
- Derturn's Place, a koboldian hamlet, 2¼ miles away
- Rhyolitedeep Junction, a crossroads, 2½ miles away
- Bandit Camp, a bandit-camp, 2¾ miles away
- Hlascth Junction, a crossroads, 2¾ miles away
- Bandit Camp, a bandit-camp, 3 miles away
- Hlascth Bridge, a bridge, 3 miles away
- Longham Bridge, a bridge, 3 miles away
- Rhyolitedeep, a dwarven village, 3¼ miles away
- Longham, a halfling village, 3¼ miles away
- Imboor Junction West, a crossroads, 3¼ miles away
- Pengolodil Docks, a dock, 3½ miles away
- Pengolodil, an elven village, 3¾ miles away
- Bandit Camp, a bandit-camp, 3¾ miles away
- Valdshire, a halfling village, 4¼ miles away
- Pengolodil Junction, a crossroads, 4¼ miles away
- Tanis Beacon, a beacon, 4½ miles away
- Annanna, an elven hamlet, 4½ miles away
- Valdshire Junction, a crossroads, 4½ miles away
- Tanis Arant Junction, a crossroads, 4½ miles away
- Hadwell, a human hamlet, 4¾ miles away
- Halgate Junction East, a crossroads, 4¾ miles away
- Batden Junction, a crossroads, 5 miles away
- Halgate Crossing, a crossroads, 5 miles away
- Batden, an otterfolk village, 5 miles away
- Halgate Junction West, a crossroads, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Forar Sharpbottom - Female Dwarf Bandit, age 58
- Nauarkûn Alehand - Female Dwarf Beggar, age 56
- Bifuin Cleavecleave - Female Dwarf Cave Painter, age 165
- Tharundin son of Kilrin - Male Dwarf Merchant, age 211
- Bodarvi Coppercarter - Female Dwarf Spelunker, age 74
- Kirin Goldanvil - Female Dwarf Spelunker, age 54
- Tharóin daughter of Frerrór - Female Dwarf Spelunker, age 53
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Gaia, with 5 devotees.
- The Enchanter's Hourglass Tavern.
- The Quipper & Jug Tavern.
- Adventurer's Guild Hall, with 2 people.
- Bard College, with 3 people.
- Barracks, with 2 soldiers.
- Tinpeak Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Glwin's Apothecary, with 10 people.
- Alehand's Mystical Apothecary, with 7 people.
- Flerin's Bakehouse, with 5 people.
- Kial's Traditional Bakers, with 5 people.
- Coppercarter's Barbers, with 3 people.
- Tharrór's Barbers, with 5 people.
- Son of Dáinarkûn's Craft Beer-Sellers, with 7 people.
- Son of Gimóin's Durable Blacksmiths, with 10 people.
- Daughter of Killuin's Best Butchers, with 8 people.
- Dwaliuith's Fresh Grocers and Sundries, with 7 people.
- Bifóni's Jewellers, with 9 people.
- Son of Kiduin's Jewellers, with 5 people.
- Náini's Locksmiths, with 8 people.
- Sharpbottom's Old-Clothes, with 5 people.
- Bronzearm's Ropemakers, with 10 people.
- Coppercarter's Saddlers and Harness-Makers, with 9 people.
- Cleavedeep's Elegant Tailors, with 7 people.
- Flwin's Wine-Sellers, with 3 people.
Other Traders
Carpenters
- Son of Borur's Carpenters, with 13 people.
Cobblers
- Son of Binar's Handcrafted Cobblers, with 11 people.
- Thrundin's Handmade Cobblers, with 9 people.
- Dwalirór's Elegant Cobblers, with 12 people.
Coopers
- Kierin's Coopers, with 11 people.
Furriers
- Son of Bodráin's Custom Furriers, with 6 people.
- Cleavedeep's Artisan Furriers, with 5 people.
- Alehand's Local Furriers, with 10 people.
Lawyer/advocates
- Naugdin Coppercarter's Lawyers, with 6 people.
- Flini Coppercarter's Advocates, with 8 people.
Masons
- Thralin's Reliable Masons, with 6 people.
- Cleavebrow's Masons, with 10 people.
Plasterers
- Sharpbottom's Plasterers, with 6 people.
Pursemakers
- Kiduin's Pursemakers, with 8 people.
Tanners
- Kinbun's Tanners, with 6 people.
Textiles Dealer
- Tinmark's Textiles Dealer, with 6 people.
Weavers
- Lóorin's Local Weavers, with 9 people.
- Sharpbottom's Handmade Weavers, with 1 person.
Nobles
- Coppercarter's Manor, with 4 people.
- Lord of Tinpeak Orepush's Manor, with 6 people.
- Cleavecleave's Manor, with 6 people.
- Thrárór's Manor, with 4 people.
Residences & Agriculture
- Goldanvil's Residence, with 7 people.
- Dairy, with 8 people.
- Dairy, with 5 people.
- Dairy, with 2 people.
- Hilltop Orchard, with 5 people.
Mineshafts
- Cassiterite Mineshaft, with 4 people.
- Gemstone Mineshaft, with 7 people.
- Smelters / Ore Extraction, with 8 people.